![]() ![]() You may also want to join the (G)ZDoom Discord server, since there you can talk to others who know how to make mods and ask questions about any problems you may have that aren't mentioned on the wiki***. Unless like I said before you only want to make mods for Zandronum in which case you could probably just stick to DECORATE. If you want to also target the Zandronum source port like Brutal Doom does then you don't have any choice besides using DECORATE and ACS anyway, which brings me to my last point.ĭECORATE is actually deprecated now (In GZDoom.) in favour of ZScript, but Zandronum is based on a really old version of GZDoom and hasn't been updated in 3 years now, so it doesn't support ZScript, and even its' implementation of DECORATE is much older than GZDoom's. Plus it's best that you learn DECORATE first anyway since I'm guessing that you don't know much or anything about programming**, so it's best that you start with something simpler like DECORATE and once you get a good enough grasp of that, you can move over to ZScript. ![]() To get started with DECORATE I'd suggest reading through the links in this page on the ZDoom wiki, each link is roughly listed from top to bottom in order of complexity. To make a mod like Brutal Doom, which adds (Some) new enemies, extends and upgrades Doom's existing enemies and adds new game mechanics, you will need to use a source port based on ZDoom since DeHackEd* is out of the question for something like this, you'll have to use DECORATE (Or ZScript, more on that later.) and ACS. It will be fixed for this and all other multi-class Doom mods in Zandronum 3.2 (Thanks Kaminsky).Well the fact that you are asking how to make a mod as complicated as Brutal Doom indicates that you won't be able to make something like it until you learn everything else that goes into making a Doom mod. This is a Zandronum 3.1 and 3.2 Alpha bug."When playing Co-op and changing classes between maps, my character bugs out and my game crashes!".Or alternatively go to "Options>Display Options" and set Screen Size to 10. "How do I trigger the character's custom HUD?".Type in "hud_scale 1" in the in game console (by default bound to tilde, ~).Maintaining 2 seperate versions takes time from adding more stuff. While it's true that some characters (like arti) would work fine in GZDoom, there are global mechanics and even characters that rely on Zandronum exclusive features.GZDoom is the most widely compatible source port of all time!!" "Why does it not work for GZDoom?! The mod isn't that much more complicated than Combined Arms.Morshu Item (Located at the bottom of the key bindings list).It will launch in those, but you can only expect poorly balanced gameplay/improper functionality from that. This mod was also NOT made for DM/PVP gamemodes. ![]() To run the mod with Zandronum you have to acquire a copy of the "doom2.wad". This mod was primarily tested and ONLY properly runs with Zandronum. Doom, Peppino from Pizza Tower, Heavy from TF2, Serious Sam from Serious Sam, Sir Dan from Medievil, Quote from Cave Story and PTG from PTG) and some original author created characters!Īll of them have their own arsenals, gimmicks and gameplay quirks that help them stand out between each other! The mod is primarily designed to be played in multiplayer, but can be booted in singleplayer as well. In the mod there will be both well known characters that you know and love (e.g. BYOC (Bring Your Own Class) is a modification for Doom 2 that aims to collaborate creators from a private community to have them Bring Yheir Own Classes in ZDoom derivative sourceports like: Zandronum. ![]()
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